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Wave Survival / DPS / Tank-Check Solver
Compare effective team DPS, boss HP, enemy DPS, and team HP to label a wave Safe, Tight, or Will Fail.
Safety factor: 325.00 · Kill: 0.8s · Defeat: 250.0s
Enter a boss HP, enemy DPS, team DPS, team HP, and deployed-unit count to test a wave scenario. The result is a planning check, not a live wave table: the numeric brackets in the handoff are community-authored estimates.
Survival math
Effective team DPS is team DPS × (1 + critical rate × critical damage). Time to kill is boss HP divided by effective DPS; time to defeat is team HP divided by enemy DPS. The safety factor is time to defeat divided by time to kill. Values at least 2 are Safe, values from 1 to under 2 are Tight, and values under 1 Will Fail.
A zero denominator is guarded with a small epsilon. If the scenario fails, the recommendation solves for the DPS or HP needed to reach a 1.5× margin. Auto-wave income is deliberately absent from combat math because it changes rewards, not damage timing.